<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML Basic 1.1//EN"
    "http://www.w3.org/TR/xhtml-basic/xhtml-basic11.dtd">
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<meta http-equiv="Pragma" content="no-cache">
<meta http-equiv="Cache-Control" Content="no-cache">
<meta http-equiv="Expires" content="-1">
<title></title>

<style>
body { margin: 0px; }
</style>

<script src="javascript/client_android.js" language="javascript" type="text/javascript"></script>
<script src="flash/AC_OETags.js" language="javascript" type="text/javascript"></script>
<script language="JavaScript" type="text/javascript">
<!--
// -----------------------------------------------------------------------------
// Globals
// Major version of Flash required
var requiredMajorVersion = 10;
// Minor version of Flash required
var requiredMinorVersion = 0;
// Minor version of Flash required
var requiredRevision = 0;
// -----------------------------------------------------------------------------
// -->
</script>

</head>

<body onload="loaded();" onunload="playerexit(); width: 100%; height: 100%">
<script language="JavaScript" type="text/javascript">
<!--
// Version check based upon the values entered above in "Globals"
var hasRequestedVersion = DetectFlashVer(requiredMajorVersion, requiredMinorVersion, requiredRevision);


// Check to see if the version meets the requirements for playback
if (hasRequestedVersion) {  // if we've detected an acceptable version
    	// if we've detected an acceptable version
		// embed the Flash Content SWF when all tests are passed
		AC_FL_RunContent(
					"src", "flash/oculus_android",
					"width", "100%",
					"height", "100%",
					"align", "middle",
					"id", "oculus_android",
					"quality", "high",
					"bgcolor", "#869ca7",
					"name", "oculus_android",
					"allowScriptAccess","always",
					"type", "application/x-shockwave-flash",
					"pluginspage", "http://www.adobe.com/go/getflashplayer"
	);
  } else {  // flash is too old or we can't detect the plugin
    var alternateContent = 'Alternate HTML content should be placed here. '
  	+ 'This content requires the Adobe Flash Player. '
   	+ '<a href=http://www.adobe.com/go/getflash/>Get Flash</a>';
    document.write(alternateContent);  // insert non-flash content
  }
// -->
</script>
<noscript>
  	<object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"
			id="oculus_android" width="100%" height="100%"
			codebase="http://fpdownload.macromedia.com/get/flashplayer/current/swflash.cab">
			<param name="movie" value="flash/oculus_android.swf" />
			<param name="quality" value="high" />
			<param name="bgcolor" value="#869ca7" />
			<param name="allowScriptAccess" value="always" />
			<embed src="flash/oculus_android.swf" quality="high" bgcolor="#869ca7"
				width="320px" height="240px" name="oculus_android" align="middle"
				play="true"
				loop="false"
				quality="high"
				allowScriptAccess="always"
				type="application/x-shockwave-flash"
				pluginspage="http://www.adobe.com/go/getflashplayer">
			</embed>
	</object>
</noscript>
</body>
</html>